Week #16 Status

Scientific Section
Accomplishments:

Problems:

Engineering Section
Accomplishments:

Posted recommendations for changed vocabulary/sentence structure in BehaviorShop based on analysis of Study 1 Data

Problems:

Week #15 Status

Scientific Section
Accomplishments:

Started brainstorming/designing some experiments to test Whorfian effects in game design/user interfaces

Problems:

Engineering Section
Accomplishments:

Updated language analysis data with fresh plots/word clouds, including plots for each scene/role pair.
Added list of top collocations for each scenario
Language analysis reports are now generated programmatically, except for the word clouds.

Problems:

Next Steps:

Need to start looking for clusters in the [...]

Sapir-Whorf and Game Design

The Sapir-Whorf Hypothesis states that thought is limited (the Strong version) or at least strongly influenced (the Weak version) by language. Game designers must consider their target culture in order to make a successful game, but I think that currently the extent of that cultural consideration is mainly in the choice of game [...]

Week #14 Status

Scientific Section
Accomplishments:

Started researching how to make word clouds automatically, since Wordle doesn’t provide an API

Problems:

Having trouble finding/developing an algorithm for laying out the words in the cloud (all the papers I found discussed tag clouds, where the problem is how to choose a font scaling to show relative word frequency in a nice [...]