WordsEye
Last modified on 2009-03-06 07:11:54 GMT. 0 comments. Top.
Title: WordsEye: an automatic text-to-scene conversion system (in SIGGRAPH 2001)
Authors: Bob Coyne & Richard Sproat
Abstract:
Natural language is an easy and effective medium for describing visual ideas and mental images. Thus, we foresee the emergence of language-based 3D scene generation systems to let ordinary users quickly create 3D scenes without having to learn special software, acquire artistic skills, or even touch a desktop window-oriented interface. WordsEye is such a system for automatically converting text into representative 3D scenes. WordsEye relies on a large database of 3D models and poses to depict entities and actions. Every 3D model can have associated shape displacements, spatial tags, and functional properties to be used in the depiction process. We describe the linguistic analysis and depiction techniques used by WordsEye along with some general strategies by which more abstract concepts are made depictable.
pdf: WordsEye: An Automatic Text-to-Scene Conversion System
CarSim
Last modified on 2009-03-06 23:25:45 GMT. 0 comments. Top.
Title: Generating a 3D simulation of a car accident from a written description in natural language: The Carsim system (Proceedings of the workshop on Temporal and spatial information processing 2001)
Authors: Dupuy, S. and Egges, A. and Legendre, V. and Nugues, P
Abstract:
This paper describes a prototype system to visualize and animate 3D scenes from car accident reports, written in French. The problem of generating such a 3D simulation can be divided into two subtasks: the linguistic analysis and the virtual scene generation. As a means of communication between these two modules, we first designed a template formalism to represent a written accident report. The CarSim system first processes written reports, gathers relevant information, and converts it into a formal description. Then, it creates the corresponding 3D scene and animates the vehicles
