More Brooks Subsumption???
DEACCON:
C++ Conversion
-pick up and finish implementing advanced seeding
-pick up and finish 3-2 if needed
Next Week:
3D DEACCON
DEACCON:
C++ Conversion
-pick up and finish implementing advanced seeding
-pick up and finish 3-2 if needed
Next Week:
3D DEACCON
Also I have a nice stack of reading to do but all the papers have had at least a quick familarization reading pass.
I also have the combining working a lot better DEACCON is now regularly making trapizoids however there are some issues that will prevent it from ever fully perfectly combining due to the lack of precision in the shapes and in how shapes grow. When combining I am checking for overlapping points, but some of the growth patterns can only yield close’ish points. The edges are still coplainer which is the most important thing but they don’t have exactly the same end points. I am afraid to “snap” the points together as that could introduce concavity issues, as well as exposing uncovered space which would violate my assumptions of never releasing claimed space, and destroy coplainer gateways.
The new seeding algorithm has been worked out on paper though I want to finish the growth issues first, that one may be integrated into the openGL conversion next week since these fixes are taking a little longer than planed to run down the bugs. Also I will probably have to rethink how the seeding algorithm is integrated into the program to fit it into the CGUL toolkit so it makes sense not to rewrite something twice.