07/17/08

Its been an amazingly hectic week so far. I tossed my edits into the AIIDE paper to address some of the concerns raised in our reviews. Primarily they were fixes to clarity and 2 minor spelling errors. I was able to completely incorporate the suggestions from two of our reviewers. The third reviewer was in my opinion off base in his review so I didn’t give much weight to his suggestions.

We ran two demos this week, one of them was to some visiting prospective students from Afghanistan which I thought was interesting. The student that was interested in computer science might be worth keeping an eye on as he seemed pretty smart and very interested in game development.

DEACCON is progressing though it feels like a constant fight with the compiler since it still doesn’t like my circular dependences at all.

For the poster I am supposed to be thinking about, I like the idea of pulling heavily from the art assets I created for my paper. I think a nice big high res view of the comparisons of decompositions I used as a final page would look very good(presented at like twice the size as in the paper).  Pulling the algorithm psuedo code from the paper and presenting it along with a bunch of images of the algorithm in action would also be very nice.  Finally I think the poster would need a quick text write up of why this is important and what can be done with it, maybe with some images of it running in skookum to provide a real world grounding.

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