Week 1 Status update

Engineering

Deciphered the Event model in panda 3D. – Tasks can be created for the task manager to run a method every frame.

Figured out the Matrix Space model in Panda – It has a very complex but powerful auto matrix generate that it exposes to the shaders – called using the format [trans, tpose]_[world,view, model,project]_to_[world,view,model,project]

Figured out how the bind shader symantics in panda very simple method that does pretty much everything for you even easier than XNA

Implemented custom silouqete edge detector via shaders since it is good spring board into lighting and bump maping and is really easy to tell when something is not correct.(see pictures)

AndiwithEdgeDetector

Science

Read a great article on how the squad AI works in Company of Heroes in Game AI wisdom 4. As well as several articles on rebuilding damaged navigation meshes.

To Do:

Implement lighting and relief mapping in panda3d via a shader.

Clean up interface in preperation for human trials.

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