Weekly Report 4

Science:

Figured out how to properly represent directional/spot lights in the FI3RST environment.

Examined data from study and encouraged more study recruitment.

Engineering:

Implemented a feature requested by Fritz for a state modification in Agent Shop

Implemented directional light in FI3RST.  The sun is now represented as an infinatly far away directional light. This implementation could easily be extended allow for spotlights to produce dynamic lighting and flashlight effects if we want to do night based military sims.

Implemented mutli-camera rendering in FI3RST.  Discovered how to render the cameras view frustrums automatically which is very nice (.showFrustrum).  Implemented orthographical rendering in FI3RST.  Implemented Shadow rendering via a filtered shadow map and an extension to the shader to preform a depth using the inputed shadow map and then modulate the lighting based on the results of this test.

Next Up:

Window shader for Shawn to use in modeling simulating low transparency and just a smidge of specular reflection from the world environment map.

Directional wind to give a smidgion of ambient animation to the world (clouds, trees)

Figure out how to force rendering and not rendering for specific cameras, right now we have the choice of shadows or sky since the sky blocks out the shadow camera.

Be on tap for feature requests and extensions to the Agent Shop

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