Developed or found in the wxpython demo of the custom controls required for Behavior Shop 1.0
Logging Windows
Custom Panels with drop down boxes and linked help buttons
Better GDI+ drawing and box moving systems
Tree Controls with a triangle graphic rather than the plus/minus graphic
Implemented 3D space filling volumes coding the adaptive part tonight and tomorrow night – I am amazed at how compact a python implementation of ASFV is turning out to be compared to a full C# or C++ implementation.
Gave Keith a hand on some math problems with the level editor
Sci :
Read an interesting paper on 3D motion planning located here
Polished my design of ASFV 3D and starting formulating my introduction for the AIIDE paper and gathering related work.
Thought up another advantage that using ASFV over more traditional triangle/vertex based decomposition metrics. DEACCON and tools derived from it should be better able to adapt to future 3D simulation and game environments than vertex based approaches. This occurs because DEACCON run times are controlled by the sizes of the worlds to be decomposed which is somewhat constant, while Vertex based approaches are run time limited by how complex the geometry present in the world is, which is growing exponentailly more complex as graphics hardware advances.