Archive for the ‘Uncategorized’ Category

Weekly Report 49

Monday, December 7th, 2009

Previous Week:
Submitted revised version of FLAIRS paper including corrections and improved experimentation.
Finished world component models and looked into lighting.
Implemented fine grain decompositions(sub 1 spacial unit object size) and layed ground work for variable growth step size
Generated navigation mesh for test world.

Currently Working on:
Finishing Proposal document
—Introduction is getting close to done
—Related works is coming along I had to do an extended literature search from a computational geometry perspective and found a large number of additional sources to look at.
Finish wiring interface for DEACCON
Geometric combining
3D validation and verification of results.
Generate ramp structure for Fritz to use to create more interesting levels.

Weekly Report Oct 26

Monday, October 26th, 2009

ToDo

Paperwork – PhD review form, Proposal forms

Interface for C++ DEACCON

Halloween Gamenight

Hello world!

Monday, September 21st, 2009

Welcome to Game Intelligence Group. This is your first post. Edit or delete it, then start blogging!

Week 19 Report

Monday, May 11th, 2009

Eng:

Worked on Behavior Shop.

Screen 2 is now done except for a few minor tweaks.

Assisted on fixing bugs in FI3Rst.

Weekly Report 16

Monday, April 20th, 2009

Engineering:

Fixing remaining bugs outstanding in DEACCON 3D

Produced images of 3D decomposition.

Performed comparison between multiple decomposition techniques.

Got dynamic creation of controls in wxPython working

Science:

Produced AIIDE paper.  Trimmed AIIDE paper.

Started reading for second half of qualifying exam.

Other:

Demo’ed for the friday speaker.

Took Qualifying exam written component

Behavior Shop 1.0 Design Notes

Monday, March 9th, 2009

The behavior drop down sentence structure needs to be dynamically generated.  I was thinking that the best way would be to store the triggers sentence structure as a tree model.

(insert picture here)

The root node would be the first selection box and as the user picks selection boxes they traverse down the tree.  Each node in a tree represents both an option a user can select (the parent node will actually be a control that exposes it children as options) and a new control which if selected will dynamically present it to the user.  Leaf nodes will represent paths through the tree which terminate at the parent nodes selection box and do not expose further choices.  This will enable the UI to adapt to changes in the listing of available behaviors on the fly and to automatically place additional selection boxes on the screen.  It will also allow for more atomic behaviors

Shadows Working

Monday, January 26th, 2009

Managed to get the shadows implemented correctly.

Here are the trees seen shadowing a model.


First three members of disertation committee aquired

Saturday, December 6th, 2008

KR said he would be willing to serve on my qualify exam / disertation committee.  That makes 3 so I can start setting up my qualifying paper work now.

Week 45 Status Update

Wednesday, November 5th, 2008

Engineering

Cleared some DASSIE stuff in mantis

Worked on DEACCON

Science

Started digging through our ontology data to figure out improvments to our dassie interface.

Begin working on a few proofs on  for DEACCON compairing it to other things for information compartmentalization.

Outlined DEACCON paper

Random

Presented AIIDE conference knowledge twice.

DEACCON got a little news coverage

Tuesday, November 4th, 2008

DEACCON was mentioned in David Kline’s blog about AIIDE which was linked from /. so it is starting to get out into the world.