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	<title>Hunter Hale</title>
	<atom:link href="http://gameintelligencegroup.org/hale/feed/" rel="self" type="application/rss+xml" />
	<link>http://gameintelligencegroup.org/hale</link>
	<description>Just another Game Intelligence Group weblog</description>
	<lastBuildDate>Mon, 07 Dec 2009 15:30:25 +0000</lastBuildDate>
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			<item>
		<title>Weekly Report 49</title>
		<link>http://gameintelligencegroup.org/hale/2009/12/07/weekly-report-49/</link>
		<comments>http://gameintelligencegroup.org/hale/2009/12/07/weekly-report-49/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 15:30:25 +0000</pubDate>
		<dc:creator>hale</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gameintelligencegroup.org/hale/2009/12/07/weekly-report-49/</guid>
		<description><![CDATA[Previous Week:
Submitted revised version of FLAIRS paper including corrections and improved experimentation.
Finished world component models and looked into lighting.
Implemented fine grain decompositions(sub 1 spacial unit object size) and layed ground work for variable growth step size
Generated navigation mesh for test world.
Currently Working on:
Finishing Proposal document
&#8212;Introduction is getting close to done
&#8212;Related works is coming along I [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />Previous Week:<br />
Submitted revised version of FLAIRS paper including corrections and improved experimentation.<br />
Finished world component models and looked into lighting.<br />
Implemented fine grain decompositions(sub 1 spacial unit object size) and layed ground work for variable growth step size<br />
Generated navigation mesh for test world.</p>
<p>Currently Working on:<br />
Finishing Proposal document<br />
&#8212;Introduction is getting close to done<br />
&#8212;Related works is coming along I had to do an extended literature search from a computational geometry perspective and found a large number of additional sources to   look at.<br />
Finish wiring interface for DEACCON<br />
Geometric combining<br />
3D validation and verification of results.<br />
Generate ramp structure for Fritz to use to create more interesting levels.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Weekly Report 46</title>
		<link>http://gameintelligencegroup.org/hale/2009/11/16/weekly-report-46/</link>
		<comments>http://gameintelligencegroup.org/hale/2009/11/16/weekly-report-46/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 15:02:09 +0000</pubDate>
		<dc:creator>hale</dc:creator>
				<category><![CDATA[CGUL Tools]]></category>
		<category><![CDATA[PhD Thesis]]></category>
		<category><![CDATA[Weekly Report]]></category>

		<guid isPermaLink="false">http://gameintelligencegroup.org/hale/?p=160</guid>
		<description><![CDATA[Previous Week:
Nailed down design for FLAIRS paper motivation and experiment.
Constructed Several Block World components.
Implemented C++ version of dynamic rebuilding of decomps (in progress eta today)
Expanding visualizer to show agent movement and discovery of block world components, also enhanced visualizer with better exception handling.
Finished some typed proofs for Dr. Barnes &#8211; still have a few chapters [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />Previous Week:</p>
<p>Nailed down design for FLAIRS paper motivation and experiment.</p>
<p>Constructed Several Block World components.</p>
<p>Implemented C++ version of dynamic rebuilding of decomps (in progress eta today)</p>
<p>Expanding visualizer to show agent movement and discovery of block world components, also enhanced visualizer with better exception handling.</p>
<p>Finished some typed proofs for Dr. Barnes &#8211; still have a few chapters to type up.</p>
<p>Planned Work</p>
<p>Complete and Run FLAIRs paper experiment target Wednesday</p>
<p>Finalize dissertation committee and submit first set of paperwork &#8211; target Wednesday</p>
<p>Filled in Dissertation outline &#8211; target required for finalization of committee members.</p>
<p>More proofs for Dr. B</p>
<p>Draft of FLAIRS paper target Friday</p>
<p>Interface work on DEACCON &#8211; target as time permits</p>
]]></content:encoded>
			<wfw:commentRss>http://gameintelligencegroup.org/hale/2009/11/16/weekly-report-46/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Week of Nov 9th</title>
		<link>http://gameintelligencegroup.org/hale/2009/11/09/week-of-nov-9th/</link>
		<comments>http://gameintelligencegroup.org/hale/2009/11/09/week-of-nov-9th/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 15:58:07 +0000</pubDate>
		<dc:creator>hale</dc:creator>
				<category><![CDATA[CGUL Tools]]></category>
		<category><![CDATA[PhD Thesis]]></category>
		<category><![CDATA[Weekly Report]]></category>

		<guid isPermaLink="false">http://gameintelligencegroup.org/hale/2009/11/09/week-of-nov-9th/</guid>
		<description><![CDATA[ToDo:
DEACCON work &#8211; interface more granular loading of models features for FLAIRS papers
Committee and PhD proposal setup targeting week of December 7th
FLAIRS paper
Hyp: It is possible to discover a navigation mesh using information gained from one or more agents moving through the world.
Applications: Simulations of Search and rescue in unknown environments, more &#8220;fair&#8221; agents for [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />ToDo:<br />
DEACCON work &#8211; interface more granular loading of models features for FLAIRS papers<br />
Committee and PhD proposal setup targeting week of December 7th</p>
<p>FLAIRS paper<br />
Hyp: It is possible to discover a navigation mesh using information gained from one or more agents moving through the world.</p>
<p>Applications: Simulations of Search and rescue in unknown environments, more &#8220;fair&#8221; agents for games and simulations, others</p>
<p>Approach: Crib some of the D* working with unknown areas and combine that with dynamic rebuilding of decomps.  Assume world is empty then rebuild when this assumption is invalidated.</p>
<p>Validation and Experimentation: Compare the error levels present in a agents generated decomposition (incorrectly classified space, missed gateways, average path lengths) to the &#8220;optimum decomposition&#8221; in a time lapsed manor.  How quickly does agent discovery converge on optimum decomp?</p>
]]></content:encoded>
			<wfw:commentRss>http://gameintelligencegroup.org/hale/2009/11/09/week-of-nov-9th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Weekly Report Oct 26</title>
		<link>http://gameintelligencegroup.org/hale/2009/10/26/weekly-report-oct-26/</link>
		<comments>http://gameintelligencegroup.org/hale/2009/10/26/weekly-report-oct-26/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 14:17:12 +0000</pubDate>
		<dc:creator>hale</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gameintelligencegroup.org/hale/?p=154</guid>
		<description><![CDATA[ToDo
Paperwork &#8211; PhD review form, Proposal forms
Interface for C++ DEACCON
Halloween Gamenight
]]></description>
			<content:encoded><![CDATA[<p id="top" />ToDo</p>
<p>Paperwork &#8211; PhD review form, Proposal forms</p>
<p>Interface for C++ DEACCON</p>
<p>Halloween Gamenight</p>
]]></content:encoded>
			<wfw:commentRss>http://gameintelligencegroup.org/hale/2009/10/26/weekly-report-oct-26/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Plan for Week of October 5th</title>
		<link>http://gameintelligencegroup.org/hale/2009/10/05/plan-for-week-of-october-5th/</link>
		<comments>http://gameintelligencegroup.org/hale/2009/10/05/plan-for-week-of-october-5th/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 14:49:56 +0000</pubDate>
		<dc:creator>hale</dc:creator>
				<category><![CDATA[CGUL Tools]]></category>
		<category><![CDATA[PhD Thesis]]></category>
		<category><![CDATA[Weekly Report]]></category>

		<guid isPermaLink="false">http://gameintelligencegroup.org/hale/2009/10/05/plan-for-week-of-october-5th/</guid>
		<description><![CDATA[Finish for AIIDE:
Generate SSPS for Fritz
Finish VASFV
Create UI for PASFV/VASFV
Create AI poster Draft by wednesday lunch for approval / revision
Smooth out any rough edges in PASFV/VASFV
Report for previous week
Finished Gems chapter and submitted draft.
Presented Friday Seminar.
]]></description>
			<content:encoded><![CDATA[<p id="top" />Finish for AIIDE:<br />
Generate SSPS for Fritz<br />
Finish VASFV<br />
Create UI for PASFV/VASFV<br />
Create AI poster Draft by wednesday lunch for approval / revision<br />
Smooth out any rough edges in PASFV/VASFV</p>
<p>Report for previous week</p>
<p>Finished Gems chapter and submitted draft.</p>
<p>Presented Friday Seminar.</p>
]]></content:encoded>
			<wfw:commentRss>http://gameintelligencegroup.org/hale/2009/10/05/plan-for-week-of-october-5th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hello world!</title>
		<link>http://gameintelligencegroup.org/hale/2009/09/21/hello-world/</link>
		<comments>http://gameintelligencegroup.org/hale/2009/09/21/hello-world/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 06:52:56 +0000</pubDate>
		<dc:creator>hale</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Welcome to Game Intelligence Group. This is your first post. Edit or delete it, then start blogging!
]]></description>
			<content:encoded><![CDATA[<p id="top" />Welcome to <a href="http://gameintelligencegroup.org/">Game Intelligence Group</a>. This is your first post. Edit or delete it, then start blogging!</p>
]]></content:encoded>
			<wfw:commentRss>http://gameintelligencegroup.org/hale/2009/09/21/hello-world/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Week 19 Report</title>
		<link>http://gameintelligencegroup.org/hale/2009/05/11/week-19-report/</link>
		<comments>http://gameintelligencegroup.org/hale/2009/05/11/week-19-report/#comments</comments>
		<pubDate>Mon, 11 May 2009 14:12:45 +0000</pubDate>
		<dc:creator>hale</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://chaos.uncc.edu/GameIntelligenceGroup/hale/?p=146</guid>
		<description><![CDATA[Eng:
Worked on Behavior Shop.
Screen 2 is now done except for a few minor tweaks.
Assisted on fixing bugs in FI3Rst.
]]></description>
			<content:encoded><![CDATA[<p id="top" />Eng:</p>
<p>Worked on Behavior Shop.</p>
<p>Screen 2 is now done except for a few minor tweaks.</p>
<p>Assisted on fixing bugs in FI3Rst.</p>
]]></content:encoded>
			<wfw:commentRss>http://gameintelligencegroup.org/hale/2009/05/11/week-19-report/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Week 18 Report</title>
		<link>http://gameintelligencegroup.org/hale/2009/05/04/week-18-report/</link>
		<comments>http://gameintelligencegroup.org/hale/2009/05/04/week-18-report/#comments</comments>
		<pubDate>Mon, 04 May 2009 14:24:15 +0000</pubDate>
		<dc:creator>hale</dc:creator>
				<category><![CDATA[Weekly Report]]></category>

		<guid isPermaLink="false">http://chaos.uncc.edu/GameIntelligenceGroup/hale/?p=145</guid>
		<description><![CDATA[Eng:
Heavy Engineering on implementation of behaviorshop1.0
View is completed or near final for every screen of BehaviorShop.
Model is also finished.
Control is done on screen 1, mostly done on screen 3, and I will be finishing it on screen 2 today.
Sci:
Some work on journal paper for metrics work
Started thinking about how to design, present, implement, and most [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />Eng:</p>
<p>Heavy Engineering on implementation of behaviorshop1.0</p>
<p>View is completed or near final for every screen of BehaviorShop.</p>
<p>Model is also finished.</p>
<p>Control is done on screen 1, mostly done on screen 3, and I will be finishing it on screen 2 today.</p>
<p>Sci:</p>
<p>Some work on journal paper for metrics work</p>
<p>Started thinking about how to design, present, implement, and most importantly evaluate multilevel hierarchical ASFV 2D/3D.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Beginings of a proof that only 4 regions can come together at a point</title>
		<link>http://gameintelligencegroup.org/hale/2009/04/22/beginings-of-a-proof-that-only-4-regions-can-come-together-at-a-point/</link>
		<comments>http://gameintelligencegroup.org/hale/2009/04/22/beginings-of-a-proof-that-only-4-regions-can-come-together-at-a-point/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 13:11:03 +0000</pubDate>
		<dc:creator>hale</dc:creator>
				<category><![CDATA[CGUL Tools]]></category>
		<category><![CDATA[PhD Thesis]]></category>

		<guid isPermaLink="false">http://chaos.uncc.edu/GameIntelligenceGroup/hale/?p=144</guid>
		<description><![CDATA[It can be shown geometrically that the sum of the angles of all lines meeting at a point must be 360 degrees.  I can show that every exposed corner in my application is either 90 degrees, or in the case of edge following regions will when added to the angle of the edge they are [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />It can be shown geometrically that the sum of the angles of all lines meeting at a point must be 360 degrees.  I can show that every exposed corner in my application is either 90 degrees, or in the case of edge following regions will when added to the angle of the edge they are following be 180 degrees.  This means I can prove an upper limit for regions coming together at a point of 4.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Weekly Report 16</title>
		<link>http://gameintelligencegroup.org/hale/2009/04/20/weekly-report-16/</link>
		<comments>http://gameintelligencegroup.org/hale/2009/04/20/weekly-report-16/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 14:00:53 +0000</pubDate>
		<dc:creator>hale</dc:creator>
				<category><![CDATA[CGUL Tools]]></category>
		<category><![CDATA[DASSIEs]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Weekly Report]]></category>

		<guid isPermaLink="false">http://chaos.uncc.edu/GameIntelligenceGroup/hale/?p=143</guid>
		<description><![CDATA[Engineering:
Fixing remaining bugs outstanding in DEACCON 3D
Produced images of 3D decomposition.
Performed comparison between multiple decomposition techniques.
Got dynamic creation of controls in wxPython working
Science:
Produced AIIDE paper.  Trimmed AIIDE paper.
Started reading for second half of qualifying exam.
Other:
Demo&#8217;ed for the friday speaker.
Took Qualifying exam written component
]]></description>
			<content:encoded><![CDATA[<p id="top" />Engineering:</p>
<p>Fixing remaining bugs outstanding in DEACCON 3D</p>
<p>Produced images of 3D decomposition.</p>
<p>Performed comparison between multiple decomposition techniques.</p>
<p>Got dynamic creation of controls in wxPython working</p>
<p>Science:</p>
<p>Produced AIIDE paper.  Trimmed AIIDE paper.</p>
<p>Started reading for second half of qualifying exam.</p>
<p>Other:</p>
<p>Demo&#8217;ed for the friday speaker.</p>
<p>Took Qualifying exam written component</p>
]]></content:encoded>
			<wfw:commentRss>http://gameintelligencegroup.org/hale/2009/04/20/weekly-report-16/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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