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FDG 09 Paper

December 17th, 2008 heckel Leave a comment Go to comments

Points to make

  • Influence points far more efficient than influence maps
  • Lookups are not much more expensive with some simple preprocessing: alpha_i * f(Distance to local influence point + Distance from local point to primary influence point) where alpha_i is a weight for influence type i, and f is decay function.
  • Updates with preprocessed distance are worst case O(|R|) (number of regions)
  • Updates w/out preprocessed distance are worst case O(|G|+|R|log|R|) (R: regions, G: gateways), using Dijkstra if no cached data
  • Compare these values with region decomps on example worlds + grid discretization on example world

Outline:

  • Introduction: strategic information, advantages of navigation meshes, how to integrate influence maps and meshes
  • Background: strategic information– waypoint based SBEs, influence maps, other? Navigation mesh background, decompositions
  • Method: general overview, detailed description of influence point structure. Lookup costs for calculating influence value. Insertion and update calculations.
  • Evaluation: Evaluate costs of influence maps, influence points on four maps
  • Conclusion
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