FDG 09 Paper
Points to make
- Influence points far more efficient than influence maps
- Lookups are not much more expensive with some simple preprocessing: alpha_i * f(Distance to local influence point + Distance from local point to primary influence point) where alpha_i is a weight for influence type i, and f is decay function.
- Updates with preprocessed distance are worst case O(|R|) (number of regions)
- Updates w/out preprocessed distance are worst case O(|G|+|R|log|R|) (R: regions, G: gateways), using Dijkstra if no cached data
- Compare these values with region decomps on example worlds + grid discretization on example world
Outline:
- Introduction: strategic information, advantages of navigation meshes, how to integrate influence maps and meshes
- Background: strategic information– waypoint based SBEs, influence maps, other? Navigation mesh background, decompositions
- Method: general overview, detailed description of influence point structure. Lookup costs for calculating influence value. Insertion and update calculations.
- Evaluation: Evaluate costs of influence maps, influence points on four maps
- Conclusion
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