Week 4 Status
Scientific:
Accomplishments:
- A working plan for dealing with the behaviors needed for the guard scenario was sorted out
Challenges:
- During the rewrite, need to go over the engine pretty carefully and make sure we’re dealing with memory, agent relationships, and other such things in a principled way. We’ll need to start using the other tabs in BehaviorShop
Engineering:
Accomplishments:
- The difficult behaviors are pretty much in place and ready for testing
Problems:
- Haven’t really touched the C++ rewrite this week
- At this point, need the animations and a good way to actually invoke them; since that part of FI3RST has been a bit of a mess, getting them working has been painful. I’d really rather not be writing the timing logic to make sure they don’t get interrupted into the behaviors.
- Currently have written some things into behaviors which belong in other sections of the agent description
Categories: Weekly Update