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Week 4 Status

Scientific:

Accomplishments:

  • A working plan for dealing with the behaviors needed for the guard scenario was sorted out

Challenges:

  • During the rewrite, need to go over the engine pretty carefully and make sure we’re dealing with memory, agent relationships, and other such things in a principled way. We’ll need to start using the other tabs in BehaviorShop

Engineering:

Accomplishments:

  • The difficult behaviors are pretty much in place and ready for testing

Problems:

  • Haven’t really touched the C++ rewrite this week
  • At this point, need the animations and a good way to actually invoke them; since that part of FI3RST has been a bit of a mess, getting them working has been painful. I’d really rather not be writing the timing logic to make sure they don’t get interrupted into the behaviors.
  • Currently have written some things into behaviors which belong in other sections of the agent description
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