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Week 6 Status

February 11th, 2009 heckel Leave a comment Go to comments

Scientific:

Accomplishments:

  • A lot of the basic ideas such as behavior parameters work

Challenges:

  • It’s hard to sense things like “suspicious” or “scared”. The temporary hack is to make these behavior parameters, and provide agents with limited ability to sense a few behavior paramaters, but this needs some thought
  • Sometimes you just need inventory and other basic game-ish things. We’re going to have to add in some basic features to the agents
  • Desperately need to start using additional tabs in BehaviorShop. We’re putting stuff into the main tab which belongs under dialog, and other such things. I also suspect that we need to add some study infrastructure for behavior shop.

Engineering:

Accomplishments:

  • Multiple triggers definitely work
  • The behavior parameters definitely work.
  • Agent parameters, reflecting “opinions” and relationships with other agents, appear to be working
  • We have some decent reference agents, though they’re not all complete

Problems:

  • Need animation integration
  • Need fixed up decomps
  • C++ rewrite still on hold

Papers

  • FDG and FLAIRS camera ready copies coming up soon
  • Sandbox paper has been outlined
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