Week 6 Status
Scientific:
Accomplishments:
- A lot of the basic ideas such as behavior parameters work
Challenges:
- It’s hard to sense things like “suspicious” or “scared”. The temporary hack is to make these behavior parameters, and provide agents with limited ability to sense a few behavior paramaters, but this needs some thought
- Sometimes you just need inventory and other basic game-ish things. We’re going to have to add in some basic features to the agents
- Desperately need to start using additional tabs in BehaviorShop. We’re putting stuff into the main tab which belongs under dialog, and other such things. I also suspect that we need to add some study infrastructure for behavior shop.
Engineering:
Accomplishments:
- Multiple triggers definitely work
- The behavior parameters definitely work.
- Agent parameters, reflecting “opinions” and relationships with other agents, appear to be working
- We have some decent reference agents, though they’re not all complete
Problems:
- Need animation integration
- Need fixed up decomps
- C++ rewrite still on hold
Papers
- FDG and FLAIRS camera ready copies coming up soon
- Sandbox paper has been outlined
Categories: Weekly Update