ITCS8110 assignment 3

October 23rd, 2008 Leave a comment Go to comments

General area: artificial agents

How can we build artificial agent brains and specifications which are portable across applications (for example, games agents and mobile robots)?

Traditionally, AI agents for games “cheat” a great deal, by using information which is not available to the human players, or would not be realistically available in real life. This has generally been good enough, but recently, the shortcomings in game AI in commercial games have been all too obvious. Models from cognitive science and and mobile robotics potentially have a great deal to contribute to building more realistic game agents.

Papers

Some Other Papers/links (added after assignment):

  1. No comments yet.
You must be logged in to post a comment.