- D. Hunter Hale, G. Michael Youngblood Automated Navigation Mesh Generation Using Advances Growth-based Techniques, Game Programming Gems 8, 2009
- Nikhil S. Ketkar, Graph-based Analysis of Player Trace Data in MMORPGs, Game Programming Gems 8, 2009
2009
- Frederick W. P. Heckel, G. Michael Youngblood, and D. Hunter Hale, BehaviorShop: An Intuitive Interface for Interactive Character Design, AIIDE 2009
- Frederick W. P. Heckel, G. Michael Youngblood, and D. Hunter Hale, Making User-Defined Interactive Game Characters BEHAVE, FLAIRS 2009
- Frederick W. P, Youngblood, G. M., and Hale, D. H. Influence points for tactical information in navigation meshes, FDG 2009
- D. Hunter Hale, G. Michael Youngblood, Dynamic Updating of Navigation Meshes in Response to Changes in a Game World, FLAIRS 2009
- Priyesh N. Dixit, G. Michael Youngblood, Discovering 3D Surface Information Values from Game Players, IEEE Computer Graphics and Applications, 29(2): 30-38 (2009)
2008
- D. Hunter Hale, G. Michael Youngblood, Priyesh N. Dixit, Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds, AIIDE 2008
- Priyesh N. Dixit and G. Michael Youngblood, Understanding Information Observation in Interactive 3D Environments, ACM Sandbox Symposium, 2008.
- G. Michael Youngblood and Priyesh N. Dixit, Understanding Intelligence in Games using Player Traces and Interactive Player Graphs. Game Programming Gems 7 (AI Section). Charles River Media, 2008.
- Hunter Hale, G. Michael Youngblood, Priyesh N. Dixit, Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds, Technical Report GL2-UNCC-08-03, 2008
2007
- Priyesh N. Dixit, G. Michael Youngblood. Optimal Information Placement in an Interactive 3D Environment, ACM Sandbox Symposium, 2007
- Diane J. Cook, Lawrence B. Holder, G. Michael Youngblood, Graph-Based Analysis of Human Transfer Learning Using a Game Testbed. IEEE Trans. Knowl. Data Eng. 19(11): 1465-1478 , 2007
- G. Michael Youngblood. Using XNA-GSE game segments to Engage Students in Advanced Computer Science Education, Microsoft Academic Days on Game Development in Computer Science Education, 2007
2006
- G. Michael Youngblood, Billy Nolen, Michael Ross, Lawrence B. Holder, Building Test Beds for AI with the Q3 Mod Base, AIIDE 2006
2005
- Bharat Kondeti, Maheswar Nallacharu, G. Michael Youngblood, and Lawrence Holder, Interfacing the D’Artagnan Cognitive Architecture to the Urban Terror First-Person Shooter Game, IJCAI Workshop on Reasoning, Representation, and Learning in Computer Games, 2005
2004
- G. Michael Youngblood, Lawrence B. Holder, Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment, FLAIRS, 2004
2003
- G. Michael Youngblood, Lawrence B. Holder, Evaluating Human-Consistent Behavior in a Real-time First-person Entertainment-based Artificial Environment, FLAIRS 2003
