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March 2010
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Publications

2010

  • D. Hunter Hale, G. Michael Youngblood Automated Navigation Mesh Generation Using Advances Growth-based Techniques, Game Programming Gems 8, 2009
  • Nikhil S. Ketkar, Graph-based Analysis of Player Trace Data in MMORPGs, Game Programming Gems 8, 2009

2009

2008

2007

  • Priyesh N. Dixit, G. Michael Youngblood. Optimal Information Placement in an Interactive 3D Environment, ACM Sandbox Symposium, 2007
  • Diane J. Cook, Lawrence B. Holder, G. Michael Youngblood, Graph-Based Analysis of Human Transfer Learning Using a Game Testbed. IEEE Trans. Knowl. Data Eng. 19(11): 1465-1478 , 2007
  • G. Michael Youngblood. Using XNA-GSE game segments to Engage Students in Advanced Computer Science Education, Microsoft Academic Days on Game Development in Computer Science Education, 2007

2006

2005

2004

  • G. Michael Youngblood, Lawrence B. Holder, Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment, FLAIRS, 2004

2003